Monday, March 21, 2011

Pyramid of Shadows - Servants of Mez'Gar Storyline


The Thri-Kreen wanders off into the dungeon in search of food. The Warlock also heads back to the first level of the dungeon to check out a room reported to have treasure in it.

The rest of the party advances into the next room where they encounter two ghosts and a hearth golem. They fight them and halfway through the battle, the warlock returns to aid them. After the monsters are defeated they take an extended rest, but some of the party has terrible nightmares and does not recover use of their powers.

In the next encounter, they are attacked by a Grick, two Far Realm humanoids, a Destrachan, and a Teifling Wizard (one of the many incarnations in the dungeon). They fight them and during the battle the walls turn to flesh and acid begins oozing out of the walls as the living dungeon tries to digest them. The manage to defeat the creatures and destroy the beating heart of madness in an adjacent room after they cut their way through the regenerating, fleshy walls.

They pass on into a long hallway where they find they are traveling for a long time and getting progressively weaker. The Paladin scouts ahead and sees three shadowy humanoids up ahead. He runs up to catch them and attacks the one in the rear. It turns out he was following the rest of the party and attacks Rune, the warforged fighter. They determine they are trapped in a teleportation tunnel and must find a way to escape. The warlock can teleport past the gate but the rest of the party cannot. The skull tells them to dig under the teleport trap, which they do. They rest and regain their drained energy.

In the next large room they encounter another incarnation of the wizard with a far realm creature and several more humanoid servants. The party starts to fight them, but the warlock convinces them to parlay. The wizard offers them safe passage if they give him the talking skull. He crushes the skull and allows them to move along.

In the next chamber they find the final incarnation of the wizard who says they can free him from his magical prison by destroying the field around him. They do so and he asks them to submit to him so he can drain their essence to cast a ritual allowing them to escape. The party refuses to submit and attacks him. He summons several tentacled creatures and turns into a giant monster himself. The party furiously fights against them and eventually defeats the great beast, freeing themselves from the magical prison.

They return to the sewers and claim the small black pyramid artifact that originally trapped them inside. They return the artifact to Emperor Mez'Gar and become his lieutenants.

Wednesday, March 9, 2011

Gladomain Conquest Map




In the underdark, Veszafein is rumored to have retreated to the Drow city of Erelhi-Cinlu. When the party was last there, the city had fallen to the Mind Flayers, but now it's said that Veszafein is in charge there. The dark lord Nortumal is also rumored to have reincarnated again, and has returned to the ancient Temple on Nidhogg Isle where the party first encountered him.

Friday, March 4, 2011

Summoned by the Emperor - Servants of Mez'Gar Storyline



A party of villains is summoned and bound to Brock Mez’Gar by a Geas. The party consists of a Hobgoblin Paladin of Bane, and Orc Barbarian, a Warforged Fighter, a Teifling Warlock, and a Teifling Warlord.

They assemble in a sewer and Emperor Brock Mez’Gar tells them they must all find a magic artifact shaped like a pyramid for him. They travel down deeper into the sewer where they encounter a large lizard, some human rogues, and several dwarves. They fight and defeat them.

A ghostly apparition appears and points to the pyramid. They touch it and are instantly transported into a dungeon where they are knee deep in corpses. A thri-kreen is battling an ettin, two carrion crawlers, and several zombies. They help the thri-kreen defeat the dungeons monsters and he joins the party.

They move into one of the adjacent chambers and find a pair of harpies and four sahaugin guarding the room. They demand that they hand over a speaking orb they recovered in the first chamber. The speaking orb has informed the party that they are trapped in the dungeon and can only escape by defeating a powerful mage that dwells somewhere in the dungeon. The monsters leader says they want the orb so they can escape. The party refuses and attacks them. The party defeats the monsters and finds they have a map of the dungeon.

They head towards a stairway they believe will take them towards the next level and hopefull the mage they must defeat in this magical prison. The stairwell is a magical trap that bucks and tries to tilt them into a pit. The paladin falls in and is rescued by the rest of the party. When they finally navigate their way to the top of the stairwell, they are attacked by a Bloodfire Harpy and two gargoyles. The party defeats the monsters but sustains some damage. The last surviving gargoyle carries off the cowardly Teifling Warlord that never fought and eats him. The rest of the party doesn't try to save him.