Monday, December 27, 2010

Map of Gladomain


Map of Gladomain. The circle centered on Barovia is the misted land conquered by Orcus' armies.

Monday, December 20, 2010

Last Stand at Stonestown - Refugees of Ironview Storyline



The priest is summoned back to the village because of the announcement of a child being born. The rest of the party explores the dungeons below the ruined city and confront a larger band of goblins inhabiting a far corner of the complex. They capture Snotskin, the goblin king and his queen begs them to spare him. They agree to spare the king on the condition that they tell them what they are seeking in the forest and vow not to attack the refugees in the forest.

Snotskin agrees to their terms. He tells them he was working for a gnoll that commanded him by force to search the forest. Also they tell the party that they were looking for a chest filled with a magical artifact that was supposed to have been taken somewhere in the forest by a band of Kobolds lead by one named Krackilack.

The party sets out to notify the order of Yggdrasil to the north. After several days journey they find the stone circle of the druids and a battle is raging. All but one elven druid has been struck down by the invaders and the remaining elf stands against a large gnoll while several other gnoll raiders look on.

The party jumps into action, evening the odds. The mayor and the chaos mage in the party fall under the gnoll attack, but the ranger and wizard turn the tide back and slay the gnolls and save the last druid. She graciously offers the party shelter.

When the party mentions the kobolds and the chest to her she mentions the only kobold she knows of is a hermit living on the north side of the fallen world tree. The party leaves and travels for several days, finding the hermit's hut alongside the tree.

The hermit is krackilack the kobold and they find out that he did the chest beneath the floorboards of his old home, though he believes that his village was destroyed. The party gets him to come along with them by suggesting that they may be able to restore some of his fellow villagers from their petrified state. The next night while they are camped out he disappears without a trace.

They find a gorge with a river flowing through it. An old bridge has collapsed into the river, but in a slower moving part there are large lily pads they can jump across the river on. The mayor leaps to the other side and affixes a rope for the wizard to use to pull himself across the rapids. While he's in the water he finds that some undead in the water are grabbing at his legs. They are all bound in the foliage growing at the bottom of the murky stream.

The rest of the party attacks the skeletons and helps free the wizard and the ranger hops across the lily pads while the chaos mage tightrope walks across the rope they tied between the two old bridge supports.

When they return to the village they find the chest and dig it up but its been petrified and cannot be opened. No sooner have they arrived than the village is under attack. Kobolds with a seige weapon charge the city gates. Soon several gnolls arrive and join the fight.

The party mans the walls with half of their garrison and sends the rest of the townsfolk through an escape tunnel they constructed under the tree. During the melee, the chaos mage is cornered by gnolls on the wall, dives off into the forest and is taken down by one of the great beasts. The wizard is cornered gnolls on the wall as well, while the ranger and mayor pluck off kobold attackers.

Yllallae Serpenthelm arrives and destroys the seige engine and its crew dramatically. As she runs to their rescue, a shadowy gnoll appears behind her and cuts off her head, claiming it as a trophy. The surviving party members recognize him as Emperor Mez'Gar, the evil undead gnoll assassin.

The Emperor thanks them for leading him to the artifact of power, motioning to the head of Krackilack hanging from his belt as well. He kills the wizard by kicking him off the battlements than dispatches the ranger.

The party and the garrison manage to hold off the invaders while all the townsfolk escape, but during the battle the gate is smashed and a rampaging bugbear tears down one of the gate supports, collapsing a wall and pinning the mayor under some debris. Mez'Gar approaches the mayor after retrieving the stone chest. He tells the mayor that he thanks them for locating this useful artifact and then smashes the chest open. Before the mayor can see what he retrieved from it, Mez'Gar turns and beheads him.

The priest was recalled to town by a woman who claimed to be pregnant with your child. He arrived in town just before the rest of the adventurers and the army that came on their heels. The party decided to hold off the army as long as possible while the priest did the honorable thing and stayed with the pregnant woman. He and the rest of the villagers fled to the other side of the world tree through an underground tunnel and collapsed it behind them.

The Priest, Acting Mayor MacDuff and the pompous windbag Prospiro rallied the distraught villagers. Robbed of their home for the second time in a year, they hardened and strengthened. Determined to put distance between themselves and the army but afraid of being lost in the forest, they traveled for weeks down the length of the World Tree, until they arrived at its base. There they found the remains of a demonic worksite. A large chunk was missing from the Tree, but more importantly, powerful work tools were left strewn about. Additionally, chunks of the forest had been turned from Stone to Flesh (or Wood) by the demons, who needed that wood to power their tools.

Thusly equipped with power tools, wood and stone in construction materials, and a sky-high canvas upon which to paint their dreams, the 70 refugees set to work. Over the years they built a vertical city into the former Tree of Life, dramatically incorporating entire stone trees, branches and trunks into the city as decoration and columns. They named this the Town of Lapis Wood. Word spread, and the Town grew.

At the base of the Town, they built a fountain in the shape of the World Tree, and around that fountain they placed five statues: one for each of the Heroes of Lapis Wood. In time their names were forgotten, but their images remained - The Priest, The Ranger, The Sorceress, The Wizard, and The Mayor.

Wednesday, December 8, 2010

Plight of Silverleaf - Refugees of Ironview Storyline

The party meets up with more heroes in the small town of Silverleaf, newly formed in the fallen world tree's branches by another smaller group of refugees from the war. During the night, animals carry townsfolk out of their homes. The party follows their trail to a small cave where they find some townsfolk eaten while others are tied up.

They kill the animals and free the surviving townsfolk, including a few heroes, and confront the mad druid who summoned the animals to attack their town. The mad druid believes that the entire forest is dying and he is destroying everything as revenge.

They take the druid back to town to have him judged by the people of Silverleaf and brought to justice, but while he's held he consumes some herbs and dies. The lead the surviving townsfolk back to New Stonestown. As they return to the village they meet Yllallae Serpenthelm, who gives them some useful objects and offers to help them communicate with the Order of Yggdrasil.

Once they return to town, the heroes decide to head toward the great ruined city run by Snotskin the Goblin to see what progress they have made on their searching through the forest and to see what they can learn about their plans. They journey for several days in the woods, then come upon the ruins. They enter the lower level and encounter several goblins and a pack of rats. After they furious battle they defeat their foes and turn their sights deeper into the ruins' dungeon.